SPACE EXPERIMENT #001, 002, 003Rhizomatiks ArchitectureOur recognition was, that a case study should be conducted regarding the existing theory in the possibilities of physical architecture in means of space, by utilizing top-notch modern day technology. Rhizomatiks Architecture’s group of exhibits showcases what is possible in today’s spatial expression with the use of technology. With ‘View’, ‘Visual’, and ‘Sound’ as the 3 concepts, each is an experiential installation that may open a door to the relationships between space and physical, and space and media.
Space Experiment #001: - Mirror Space / Minded Mirror
Space Experiment #002: - Visual Space / Sensed Visual
Space Experiment #003: - Sound Space / Throat (α:αi)Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
handiii / HACKberryGenta Kondo + Hiroshi Yamaura + Tetsuya Konishi [exiii]handiii is a myoelectric prosthetic hand designed to offer flexibility and choice. Myoelectric bionic arms are prosthetics that people who have lost limbs can control intuitively through faint electrical signals (myoelectric) in the muscles, which are measured on the skin remaining on the arm. The technology has been around since prewar days but its extremely high cost has limited its penetration of the market. handiii uses a 3D printer and smartphone in order to keep the cost of the materials under 30,000 yen. Whereas previous bionic limbs would attempt to conceal the loss of the hand by imitating human skin in the design, handiii offers a choice of look to match the environment in which it is being used or the feelings of the user, just like a watch or sneakers. By adding extendibility through IC chips and microphones in the fingertips, handiii is a bionic arm that aspires to be the envy of a large number of people. It is currently being developed for commercialization in partnership with users.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
the view[for LEXUS LF-LC]Norimichi Hirakawa X LEXUS
The original of the visual program installation for LEXUS first appeared in Milano Salone 2007. In its recreation, the motif is the horizon.
The programming is very calculated, however, depending on the imagination of the viewer, artificial structures such as cities and streets and natural structures such as mountains, rivers and cliffs, are added to ‘The View’. Physical interaction with visitors has been deliberately disregarded with intention to bring focus to a purely aesthetic world in which computers and human imaginations function in synergy. What effect does a computer’s calculative ability have on our creativity or inventiveness? What does it inspire? Does the use of computers with incomparable abilities to 8 years ago allow us to discover ‘what truly is’?Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
The MirrorNaotaka Fujii + GRINDER-MAN + EVALAWhat is the self?
Immersive experience art piece "The Mirror" asks relation between the self and the body.
A participant, wearing a head mounted display and headphones, interacts with his/her mirror image displayed on the screen in front. Timeline of the mirror image jumps from now to past back and forth so that the participant starts losing 'here and now’ feeling. And feeling an existence of others who don't actually exist guides us to reconstruct a novel structure of the self and the body.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEWROPPONGI HILLS-MORI ARTS CENTER GALLERY (52)
Rez Infinite -Synesthesia SuitTetsuya Mizuguchi + Rhizomatiks Architecture + Keio Media DesignThe “Synesthesia Suit” was created to embody the multi-sensory concept behind the VR (virtual reality) video game “Rez Infinite”. The 26 actuators placed within the suit vibrate throughout the person’s body along with the music and simultaneously light up via LED. There is an element of texture to the vibrations — whether it be the feeling of stringed instruments or drums being played — to which the LED colors and light patterns synchronize as the game progresses. This multimodal suit allows the person to experience music not just through its ears but also through the senses of touch and sight.
For this exhibit, the space has been designed to extend these multimodal senses of the “Synesthesia Suit” (lights, vibrations) into the area. It is also an experiment to simulate the full body VR experience in the space.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
The (anywhere) syndrome / earth holeEUGENE KANGAWAGetting a hole on the earth.
The power of imagination penetrates into the closed space.
In the spring several years ago, the starry sky I looked up at off-limits area left me a compelling expression.
No one lives there, yet I found this place is contiguous even it was seemingly isolated.
/Descending forever with gravity ― this is a new image of motion.
The China Syndrome,1979/
“Earth Hole” is a video installation in which the screen showing “the scenery from the antipodes“ is embedded in the venue where natural environment is reproduced. The viewers will see the starlit heaven at day time and brightening blue sky in evening twilight as if they peer down the hole. This surrealistic and hopeful juxtaposition will give the audiences a mystic experience and evoke curiosity and imagination.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
Light of BirthWOW / Nobumichi Asai‘Light of Birth’ is a holographic art utilizing lasers and mist generators.
When numerous light sources are directed toward a single point, the point illuminates brighter than its surroundings. This may sound simple, but there is a fundamental idea. In nature, light diffuses 360° off of every object that meets our eye, and the hologram creates a similar environment. The notion that an object of light exists in space conjures up an image of a ‘substance’ being born. It is a calibration of both computer and actual space coordination systems. We figured this out when we created ‘Real-time Face Tracking & Projection—OMOTE’. Highly advanced technologies such as AR, VR, and 3D Printers are also in relation to the idea. What is interesting, is they all use open source codes like OpenCV. Nature’s written codes (laws) ‘creating’ the Real World. We may detect Plato’s ‘Theory of Forms’ here. In full awareness that we may be trespassing on holy ground, we dare to replace the words of the Bible ‘In the beginning was the Word’ to ‘In the beginning was the Code’.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
MOON PARKA with SANSUITHE NORTH FACE X Spiber with EUGENE KANGAWAThe art piece behind the historical presentation.
The shape of communion of the future.
In October 2015, Spiber Inc. and THE NORTH FACE (Goldwin Inc.) announced the joint R&D project of next-generation protein materials at SPACE O in Omotesando Hills.
This project has started by Spiber Inc., a Yamagata biotech firm appointed governmental project and THE NORTH FACE, largest outdoor product company.
Spider silk had been considered to be an unattainable goal and called dream material, however, we turned synthetic spider silk materials into the outerwear jacket, MOON PARKA by the latest technology. (This was the world's first prototype made from artificial protein material on an actual manufacturing line. )
MOON PARKA is the embodiment of the latest technology ― the key visual of the greatest innovation in the history of materials was “SANSUI”, a monochrome video work created by a contemporary artist, EUGENE KANGAWA who exhibit ”Syndrome/Earth Hole” in this event.
“SANSUI” is a video work that KANGAWAt captured magnificent scenery of the mid-winter mountains in Tohoku, accordingly to the script of “the pilgrimage route of the mountain worship that once existed” which the artist determined through conversation he had with the monk in there.
By connecting the two brutal midwinter mountains in north, Mount Choukai and Mount Gassan (according to folklore, known as mountain of the sun and mountain of the moon respectively), with a straight line, he saw compelling images of the monochrome world in which snow mountain, whirling rivers, breathtaking waterfalls, immense forests, expansive earth and endless sky circulate.
The footage, attained through near-ascetic physical hardships portrays a tranquil and contemplative experience in outstanding resolution.
Perhaps, this is the image which was in the eye of monk of mountain worship that once have existed.
After the concept phase of this work, the joint work of Spiber Inc. who is located in Tsuruoka city and Goldwin Inc. who is embraced the nature was started. Also the moon in the night sky from the first scene of the footage was employed as the key image of MOON PARKA. This compelling image was also used at the press conference and represented majestic beautiful nature as the symbol of next-generation sustainable materials. This triadic relationship was underscored by this high sympathy.
This collaboration is the new figure of the interrelation between creativity and business that goes beyond the realm of expression and cross over the boundary of art and business.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
FABOLOGYOlga(Etw.Vonneguet)This is the beginning of new age of fashion technology by silver conductive ink on cloth. This technology can draw the electronic circuit on fabric without impairing the softness.
We design "kimono dress" using 2400 LEDs to show surely energizing.
In the future, to analyze the best way to draw on fabric, need to experiment using a variety of materials and mehod. This technology will be necessary not only in the fashion field, but medical care and sports items would be expected .Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
WALKING Cube | DIGITAL CHOC 20161024 architectureThe WALKING Cube is an erratic structure, a simple cube brought to life by a series of mechanical agitations. When animated, it becomes a basic shape turned animal. Performing with twerks and tweaks, it grows and it shrinks, it folds and kinks.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
vVvoxel | DIGITAL CHOC 2016Alex AugiervVvoxel questions the fragility of our system of perception, and our relationship to real and virtual, via sensory experiences which confuse “common sense of our senses”. With video projection, the anatomy of the cube used in oqpo_oooo is being reinvented, allowing forms which were only presumed to become visible.Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
3D GRAFFITIIMG SRC3D GRAFFITI is a digital tool that allows users to create drawings in virtual reality that are true to scale in the real world.
By utilizing motion capture technology, any physical space can be turned into a virtual graffiti canvas.
Users draw with a spray can-like device and are able to enjoy an immersive viewing experience of three-dimensional graffiti from all angles via tablet devices.
A new kind of communication is born when multiple users produce art together face-to-face in both worlds.Mori Tower 3F presentation room
Relight DaysRelight ProjectFive years has passed by since the Great East Japan earthquake in 2011.
Starting with a relighting ceremony of the “Counter Void,” that deals with life and death of human-being, Relight days is a 3-day event that includes a symposium and programs organized by Relight Committee members to think about how we ought to live for the future.
*Relight Committee consists of a group of people with various backgrounds who support the concept of the Relight Project.Roppongi Hills, Keyakizaka
Everything is as it isDouglas Diaz + Rhizomatiks ArchitectureLetting go of my desire to create artificial connections between things and events, I get closer to accepting reality. Letting go of my preconceptions, I am able to surrender to the reality of life. In that acceptance and surrender, I am able to experience life for what it is: everything is as it is.
The drawings on display focus on experiencing the reality of life: the undeniability that nothing exist outside of the present moment, the now.
The analog drawing is a direct expression of the moment and the digital output is a comprehensive map that reveals how I experience the reality of life. Through various digital input devices that capture my movement, focus and concentration, Rhizomatiks will translate this information into a temporal spatial map of this journey in real time.Roppongi Hills, West Walk 2F, Temporary Barricade
White Rain for LEXUSTakahiro Matsuo(LUCENT)‘White Rain for LEXUS’ is an interactive light installation inspired by the LEXUS automobile gliding through rain.
The meteor shower-like ‘White Rain’ reflecting off the body of the car, its sequence transforming endlessly in real-time motion lighting, gives the GS F’s glossy body an unparalleled sparkle.
By controlling the holographic display projected into space, visitors are visually able to experience the effect of light as ‘White Rain’ falls in synchronicity with their movements. The high performance of the GS F, in conformity with the ‘F’ philosophy, and the interactive character of the innovative exhibit brings about a fresh impression to the sense of unity born by the vehicle’s readiness to respond to the driver’s will and the exhilaration of being in charge of a sports sedan.INTERSECT BY LEXUS-TOKYO 1F GARAGE
RGBFIG LAB / Toru YokoyamaDigital Photography contains much data as we cannot imagine at X and Y coordinates in a piece of picture. The arrangements of those data make us have various emotions. RGB is lined up in parallel to a photographed pictures. This work displays those color information and visualizes the relationship between human and machines as pixel information but not as a digital picture that captures human as itself.
This work was exhibited at a gallery called "the newly" operated by Mister hollywood in Osaka.IMA CONCEPT STOREAXIS 3F IMA CONCEPT STORE
Peek-A-Booobx『Peek-A-Boo』 is a new type of AR technology-enhanced photo book which elements of photograph, augmented reality, real world circulate.
Seen throu an iPhone, it shows readers another world beyond their imagination. The interactive experience, shaped in response to the viewer's movements, also pose new questions about the act of looking.IMA CONCEPT STOREAXIS 3F IMA CONCEPT STORE
Rick le Cube et les Mystères du Temps | DIGITAL CHOC 2016SATISince the first performance of “The Odyssey of Rick the Cube” at the Marmaille Festival and the Electroni(k) Festival in October 2009, and the roads since travelled, the SATI team and the public have grown attached to Rick, this simple, smiling, cubic egg.
On the road that led them to more than 200 representations, Erwan, Jesse and Jacques-Yves composed the basis for the new adventures of their favourite character. Rick the Cube takes us on board this time for a journey and a quest into climate.
Through this audio-visual concert / road-trip, SATI’s team enchant the public with their acoustic and electronic music, their sound effects and their technology.
The artists and their public findZA-KOENJI Public TheatreZA-KOENJI Public Theatre
Semicopia | DIGITAL CHOC 2016David BenquéAs we now question which impact food production and consumption have on planet and society, Semicopia introduces ambiguity and a wider variety of viewpoints and factors to show multiple possibles. Whereas some suggest to end the food industry, some others offer technological solutions : in-vitro, made in laboratory, and with no animal meat. Semicopia tells us more about these ideas.Institut français du Japon–Tokyo
FashionTech Summit #001Digital Hollywood University(DHU)Fashion tends to change dramatically with the times.
The goal of the FashionTech Summit is to make Tokyo into a startup hub for fashion tech, and also to build a community structure where large numbers of players in the fields of fashion and technology can all be connected for the sake of the future of fashion.
When the event starts, there will be a variety of content expanded and developed over the course of 3 days, with activities ranging from panel discussions run by large corporations currently carrying out initiatives in fashion tech to pitches and hackathons organized by startup companies working to expand services through the use of new technologies.
As the event imagines the future of IT and fashion, why not take part and experience fashion's new possibilities for yourself?
Digital Hollywood University
HADOmeleapYou can blust super power and battle monsters in front of you whit the special goggle and the arm sensor.Not only children, but also adults can experience such as sports if moving thier body.DAIKANYAMA T-SITE GARDEN GALLERY
teamLab Office TourteamLabWelcome to teamLab; Exploring the Heart of Creativity
There is no mistake that this will be the experience of a lifetime!
Visitors will be given a tour of the office by the creative team, and will be allowed to view (and touch!) some of the exhibits and products.
Visitors will be enlightened of team’s motto, ‘to Create as a Team’, and environment of the office which makes it possible. The tour also includes time for a Q&A session, so be ready!teamLab
VesselKohei Nawa + Damien Jalet“Vessel” is a new collaborative piece by Japanese sculptor, Kohei Nawa and Belgian dancer/choreographer, Damien Jalet. It is an experimental piece which investigates the blurred lines between solid and fluid, Eros and Thanatos, among other such dualistic themes.Warehouse TERRADAWarehouse TERRADA, Tennozu Isle
Campus Genius Meeting(Gakusei CG Contest)
The Campus Genius Award (Gakusei CG Contest) honors digital artworks created by students. The continuity of this contest, which is held for the 21st time this year, underpins its important role in Japanese Media Arts. Incorporating expression forms of new media and technology that change with the times, the contest forms a gateway not only for computer graphic artworks, but a wide range of diverse genres. Many past award-winners have also won high acclaim in the Ars Electronica, the Berlin International Film Festival Berlinale and the Japan Media Arts Festival and conduct their activities at the first line of several creative fields of society such as art, design and entertainment.National Museum of Emerging Science and Innovation
ShadowingChomko & RosierAs the sun sets and the street lights come on, traces of those who've passed under the lights are played throughout the city, re-animating the streets. Shadowing invites interaction between people who share a space. This could be as simple as walking together or more complex gestures could occur - a wave hello, a hop, or a dance. While you interact or react to the shadow your movements are recorded, leaving your shadow for the next visitor. Shadowing explores the disconnectedness that technology can create between strangers, the role of light in creating a city's character, and the unseen data layers and surveillance culture that pervades our contemporary urban spaces.
Winner of Watershed's 2014 Playable City Award, Shadowing was first installed in eight locations around Bristol in 2014. Shadowing took part in the 'Illuminating York 2015' festival, and was nominated by Sebastian Conran as one of the 'Designs of the Year 2015’ and is being exhibited at the London Design Museum until March 2016.Toranomon HillsToranomon Hills
MEDIA AMBITION TOKYO Opening LiveKeiichiro Shibuya Produce "Digitally Show"Artists：
Live: Keiichiro Shibuya, Seiho, SKY-HI, Yasei Collective
Alex Augier（DIGITAL CHOC 2016 & Scopitone collaboration artist）
DJ: ELLI ARAKAWA, tomad
VJ: HEXPIXELS, Daihei Shibata
20:00~20:30 Alex Augier
21:00~21:45 Seiho, HEXPIXELS(VJ)
21:45~22:15 ELLI ARAKAWA
22:45~23:15 Yasei Collective
23:15~23:45 Keiichiro Shibuya, Daihei Shibata(VJ)
23:45~ ELLI ARAKAWARoppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW
Art and Commerce; Potential of ExpressionKosuke Oho X Takahiro Matsuo X Junji TanigawaApple Store, Omotesando
Ambitions of Technology ArtSeiichi Saito(rhizomatiks) X Toshiyuki Inoko(team lab) X Junji TanigawaApple Store, Ginza
Time Elapse & Co-creation; Elements of Evolution in ArtTatsuo Miyajima X Junji Tanigawa X Kei Wakabayashi X Teiya IwabuchiApple Store, Ginza
Screen Exhibit of Dance Performance ‘Vessel’ & Talk Show between Kohei Nawa x Marihiko HaraKohei Nawa X Marihiko HaraScreen Exhibit Title: ‘Vessel’
Artists: Kohei Nawa (Sculptor/SANDWICH) + Damien Jalet (Choreographer, Performer)
Talk Show: ‘Sculpture and Stage; Our Approach on the ‘Body’—Discussion on Dance Performance ‘Vessel’’
Artists: Kohei Nawa (Sculptor/SANDWICH) x Marihiko Hara (Composer)
Moderator: Junji Tanigawa (JTQ)Warehouse TERRADAWarehouse TERRADA, Tennozu Isle
Digital Choc & Media Ambition Tokyo Collaboration Talk ‘Entre Architecture Physique et Numérique‘1024 architecture X Seiichi Saito X Kei WakabayashiInstitut français du Japon–Tokyo
Relight Project×MEDIA AMBITION TOKYO Relight Session Vol.2Tatsuo Miyajima X Daisuke Tsuda X Seiichi Saito X Kikuchi HirokoTSUTAYA TOKYO ROPPONGI