MEDIA AMBITION TOKYO

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Rez Infinite

Tetsuya Mizuguchi

A VR-evolved version of the synesthesia game “Rez”. The player becomes a hacker, floating through cyberspace destroying viruses and purifying the world around them. Each sound emitted from the player becomes music which fuses with the visuals, with the beat changing into vibrations. Set in a quantized cyberspace, a countless number of particles fuse with the music to provide a synesthetic storytelling experience for the player that feels like “seeing music” and “listening to images”. Rez has won many accolades, including best VR game at The Game Awards 2016 in America and the VR Special Award at the PlayStation Awards.

©︎enhance 2016, Developed by Monstars Inc. and Resonair

Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW

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02.11—03.12  |  10:00—22:00

Schedule

Artist Profile

  • ©︎Jonathan Castillo

    ©︎Jonathan Castillo

    Tetsuya Mizuguchi(Representative artist )

    Creator/Game Designer
    Project Professor, Keio University Graduate School of Media Design (KMD)

    Along with his pursuit of research on the links between human desires and media, Tetsuya Mizuguchi engages in a wide range of creative activities in synesthesia around the globe, spanning genres such as video games, music and
    visual creation. His works include Rez (2001), Lumines (2004), and Child of Eden (2010).