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02.20  |  19:00-20:10


Artist Profile

  • Junji Tanigawa ( JTQ Inc. )

    Tanigawa founded space creation consulting firm JTQ Inc. in 2002, providing creative direction for clients to “deliver [their] messages through the medium of space”. He advocates his own spatial development method, “Space Compose”, and his experience design combining environment and situation, gaining much attention from various fields. His major works include Kansei Exhibition at the Palais du Louvre’s Museum of Decorative Arts, Yakushiji Hikari Emaki to commemorate the 1300th anniversary of Heijyokyo, GOOD DESIGN EXHIBITION, and MEDIA AMBITION TOKYO. As of 2016, he has served as the project director for Japan House Los Angeles, appointed by Ministry of Foreign Affairs of Japan, a creative director for Kenpoku Art 2016, and so on.

  • Seiichi Saito(rhizomatiks)

    Creative&Technical Director, Rhizomatiks/Media Ambition Tokyo Committee Born in Kanagawa in 1975, Mr. Saito began his career in New York in 2000 after graduating from Columbia University with a Master of Science degree in Advanced Architectural Design (MSAAD). Since then, he has been active in creative work at the Arnell Group, and returned to Japan upon being selected for the Echigo-Tsumari Art Triennial event. He produces works in the commercial art field which are three-dimensional and interactive while also being based on the firm grounding in logical thought that he cultivated through architecture. Mr. Saito has won numerous international awards at the 2009-2014. He currently serves as Director of Rhizomatiks Co., Ltd., while also lecturing part-time at the Department of Architecture in the Faculty of Science and Technology at Tokyo University of Science. 2013 D&AD “Digital Design” Jury, 2014 Cannes LIONS “Branded Content and Entertainment” jury. Milan Expo Japan pavilion theatre space director, Media Art Director at Roppongi Art Night 2015.Good Design Award 2015 Jury.

  • Photo: Toshimitsu Takahashi

    Photo: Toshimitsu Takahashi

    Tetsuya Mizuguchi(CEO, Enhance / Co-founder, EDGE of Project Professor)

    Keio University Graduate School of Media Design
    Tetsuya Mizuguchi engages in a wide range of creative activities in digital media, taking a synesthetic approach toward such genres as video games, music, music videos, designing of applications, and VR. His works include Rez (2001), Lumines (2004), and Child of Eden (2010). In 2016, he released Rez Infinite, a virtual reality game, and received the Best VR Award (2016) at The Game Awards in the United States. He also developed the “Synesthesia Suit,” which emulates that synesthetic experience through vibrations sent through the entire body. It was exhibited at Media Ambition Tokyo 2016, Sundance Film Festival 2017, and SXSW 2017. In 2006, he was selected by the Producers Guild of America(PGA) and The Hollywood Reporter for their annual “Digital Power 50” (a list of the world’s prominent innovators in digital media). He headed the panel of judges for the Entertainment Division of the 2007 Japan Media Arts Festival, and served on the jury for the 2009 Japan Prize and for the 2010 Art Encouragement Prizes. He has also served various positions such as a director for the VR Consortium, and a member of the 2016 METI Industrial Structure Council (Around 2020).

  • Taizo Son

    Taizo is a serial entrepreneur with extensive experience in investing and incubating IT
    related venture companies in Asia. He is the Founder of Mistletoe Inc., as well as board
    member and advisor to various IT companies around the globe. He founded Gungho Online which is one of the most successful online gaming companies in Japan in 2002, which had its IPO in 2005. With a vision to create Silicon Valley-like venture eco-system in East Asia by year 2030, Taizo founded MOVIDA JAPAN in 2009. Then he founded Mistletoe, Inc. in 2013 in order to commence comprehensive entrepreneurs support and startup ecosystem development activities. He strongly believes the World could be transformed into better place by nurturing entrepreneurs which would lead the creation of next generation.